The Talos Principle

Platform
PC
Released
2014
Reviewed
31 Mar 2026
Rated
★★★☆☆
Progress
finished, 100% (did have to use a guide for a couple stars)

Strong 3D real-time puzzler that goes on maybe a bit too long. The tetromino puzzles come out of left-field and range from busywork to extremely annoying; the star puzzles are mostly great exercises in lateral thinking but occasionally (star A2 comes to mind) stray into bullshit territory, which would be fine if you didn't need to find 100% of them to access all the regular puzzles in the game. In any case, one of the game's greatest strengths and weaknesses is that you play with a first-person perspective from inside the puzzles, pushing game-pieces back and forth like an ant in the nest while trying to hold the shape of the whole level in your head. If you had a bird's-eye view and could move your tools in the blink of an eye the game wouldn't have been as fun, but later puzzles sometimes devolve into tedious marathons where making a single mistake means you have to (literally) re-run a minute of setup because you put one thing in a slightly-wrong position.

The story's underdone for what they're trying to do (unsurprising given how late in development the writers were apparently brought on) but I do find it funny that a dying humanity casts their hope into the future in the form of trapping primitive AIs in a diegetic Unreal Engine asset flip accidentally cross-pollinated with The Final Wikipedia curated by another AI who tries to humanise you by smugly teaching you Philosophy 101. Personally, the humanist and materialist optimisms were more engaging than the free will/determinism and consciousness stuff that was saddled with the fatal flaw of asking you, the player, basic multiple-choice questions about complex issues that need nuanced answers and then smugly telling you your answer didn't cover every angle. That'd work more if there was more of a role-playing angle or the viewpoint character had any… character, but there isn't and they don't.