Barrow Hill

Platform
PC
Released
2006
Reviewed
07 May 2026
Rated
★☆☆☆☆
Progress
finished with the good ending

Oh wow, this really feels like stumbling round the Cornish countryside in the dark whle fumbling through every building you find looking for clues in everyday detritus. I mean that a little in a good way, but a lot in a bad way. On the good side, you sift through a lotta info and take notes to piece together the story and mystery. On the bad side: some key objects are near-invisible in the dark; the way the world's modelled is sometimes counter-intuitively maze-y (in terms of the paths you're allowed to take); the game keeps re-locking code-locked doors so you have to keep re-entering the codes; quite a few puzzles and screen transitions are so obtuse I can't imagine anyone finishing the game without a guide… As for the story and style, it starts as a fun if not that gripping blend of lo-fi eerieness and kitsch horror before the game's annoyances override its atmosphere, and it really could've done without the late-game CCTV footage of the “monster”—a standing stone jerkily hovering around burning people to ash like some manic druidic anti-roomba. Okay, to round out the compliment sandwich, I do kinda like the semi-coherent low-res monochrome FMV of urban infrastructure that constitutes the game's bad end where the ancient Green Man-type entity psychically suffers/runs amok in modern British cities.