Exile

released
2026-02-24
reviewed

A collection of sliding tile puzzles and a few other things scattered around a simple, slightly-nebulous island, with some clear inspiration from both 2D Zelda games and the fellow PICO-8 game Beam. The tile puzzles got to be kind of a drag towards the end, though the last third or so of the game makes cool use of the mechanic by having you manipulate the rooms of a shrine/dungeon/??? via the tiles of a puzzle inside that location. The game just feels a bit aesthetically vague and narratively incomplete when compared to its forebears, like a work in progress---the first 80% of the work is done, now it just needs the last 80%.

My progress: finished