[Manus artificis in caelis: WIZARD EDITION]
Three very different wizard towers

Manus artificis in caelis: WIZARD EDITION by Tabletop Hotdish: Building wizard towers out of dice! (note: I didn't have polyhedrals, so I added a rule: if a roll was higher than the previous roll, the tower's unstable, and if it's unstable twice in a row it collapses)

The Tower of Kamunan #

The Tower: 3
Vine-covered red stone
A Feat of Magic: 3
Mass potion production
Residents: 8 (unstable)
Alchemical golems: living glassware for ease and safety
The Tower: 6
Tall windows clouded by black dust
A Feat of Magic: 1
Panacea
A Resident: 3 (unstable)
One bright-eyed apprentice
The Tower: 1
Flowers
The Wizard: 18 (unstable)
Sad sea-green eyes, flowing hair in an opalescent veil, white robes deeply stained from which emerge chemical-scarred hands
A Rival: 9
Sivaram, priest of the god of snakes and cures
Legacy: 4
The end of disease

The Tower of Brilliance #

The Tower: 2
God's bones
Residents: 3 (unstable)
enslaved despairing angels
A Feat of Magic: 3
Solar eclipse mastery
A Collaborator: 8 (unstable)
Ha-Shaitan, God's prosecutor, later the Gadfly of Paradise
The Tower: 5
Cavernous orreries of angel eyes
A Feat of Magic: 4
Commandeering the celestial spheres
Residents: 2
Anti-theist anchorites
The Tower: 2
Aeolian labyrinths
The Wizard: 12 (unstable)
Masked, cloaked, decrepit; supernumerary joints betray either post-human self-experimentation or inhuman origin
The Tower: 6
Vast, cloudy windows of iridescent chitin
A Resident: 6
Gleb, a weather forecasters' guild courier
A Feat of Magic: 12 (unstable)
The abolition of the Archives of Virtue and Sin—including their own
The Tower: 4
Gardens in God's hands
The Wizard: 14 (unstable)
Often foul-tempered, but capable of genuine, if distant hospitality; insists on reciprocity in gifts
A Rival: 6
Michael, Father-General of God's Conquering Army
A Feat of Magic: 4
Directs the Cardinal Winds
Legacy: 3
None remember God

The Tower of Radda #

The Tower: 2
Tarnished copper
Residents: 7 (unstable)
Hallucinogenic dragon-priests reaching new levels of dissociation
A Resident: 3
Skerrig, coal dragon
A Feat of Magic: 9
Constantly disguising the priests so Skerrig doesn't murder them
A Collaborator: 3
Nauseating glamour-scientist Helkip
The Wizard: 19 (unstable)
Bathed in radiance when they have the energy to cast glamours; otherwise, ageing well, but sick of this shit
A Feat of Magic: 11
Invented several new ways to transform people into corpses; uses none
A Resident: 8
A large rat; no, it's bigger than that
The Tower: 3
Creaking piping-choked crawlspaces
The Tower: 6 (unstable)
Scorched earth and poisonous fruit trees
A Feat of Magic: 1
“Babelocracy”
Legacy: 1
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Post-play #

A neat little world-building game, quick to play. The word limits force vivid brevity.

Feels like it'd be pretty simple to swap the wizard stuff for e.g. cyberpunk corp towers, or dungeons/tombs, or maybe something a little weirder like possessed dollhouses.